Device: iOS Universal
Category: Games
Price: $1.99 -> Free, Version: 1.0 (iTunes)
Description:FREE FOR THE WHOLE MONTH OF JULY!!!GET READY FOR A HUUUUUUUUUUUUUUUUGE UPDATE COMING AUGUST 1st!Better controls, more adventure, more animation, more puzzles, more characters, more music, less maze.------------------------------------------------A massive pixel maze adventure.This is the PLAYABLE BETA of a project currently under development at RECORD SET SHED in Canada.Although the game is still in beta, it is a complete adventure with an ending worthy of your effort.To participate in the development of this game, leave your comments below or email your suggestions to support*recordsetshed.com------------------------------------------------UPDATE FROM THE DEVELOPER:Thanks for the helpful feedback! A lot of great issues are being brought up. - The mazes are ridiculously tedious and the backtracking can be a pain. (Hey, it's not my fault. I asked the ants to make it easier but I think they hate me.) I totally agree that this needs to be fixed. I've spent the last month or so redesigning the world to almost completely eliminate backtracking. I'm also substituting a lot of the mazes for TONS more interactive scenery.- Many people are having issues with the controls being slippery and finicky, more so on the iPhone than the iPad. I'll have to go back to the drawing board on this one. I'm confident I can figure out a new solution that will please everybody.- Movement is too slow. I agree. This is due to the current control scheme. If the player moved any faster, navigating the tunnels would be almost impossible. I'm working on a 'Sprint' feature that will give you a speed boost to get you through the long parts.- Player can't move diagonally. This was actually an experimental design decision. A concern of mine early in this game's development was that the player may feel claustrophobic in the tunnels. I theorized that if I limit the player's axis of motion when they are not touching a wall, it would make traversing the tunnels feel more freeing due to the fact that you ARE able to move diagonally along cave walls. That idea didn't work out too well because it doesn't allow to player to move how they think they should be able to move. I will fix this in the next update. - It's too easy to lose track of your route. I'm working on a breadcrumb feature that will help keep the player from getting lost.On top of these bug fixes, there will be a lot of new content filling the gaps in the massive game world. Currently 90% of the game's content is squeezed into the last 10 minutes of gameplay. While it makes for a great ending, the journey is a bit lonely.------------------------------------------------STORY:The most beautiful princess in all the land has been kidnapped by grasshoppers! Journey deep inside an abandoned ant hill on an epic quest to rescue her and win her heart. This is no easy task. Only those with the patience of a true hero will ever find the princess.No matter how hard it gets, never ever lose hope!-----------------------------------------------BONUSES:+Music lovers worldwide are going crazy for the FREE soundtrack now on SoundCloud! Some say it is so good it is soon going to bring about world peace."...at best a forgettable little ditty, and at worst a vaguely-ominous humming sound and dripping water."-Capsule Computers+ New iPad owners get an enhanced ending sequence that's only visible on the revolutionary retina display.+ Game Center Achievements.
Little Caves
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